COURSE UNIT TITLE

: 3D COMPUTER ANIMATION III

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 4217 3D COMPUTER ANIMATION III COMPULSORY 3 1 0 4

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR MARKUS BERGER

Offered to

Animation Film Design and Directing

Course Objective

Understanding 3D Computer Animation Techniques, which stages of modeling, texturing, painting, animation and motion rigging, all the techniques and methods.

Learning Outcomes of the Course Unit

1   To know the theoretical level of three-dimensional animation production methods
2   Able to do three-dimensional animation production techniques.
3   Advanced three-dimensional visualization techniques to understand the methods of production.
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Rapid repetition of the previous lesson program to make it work with the recall issues and examples in order to continue preparing the ground for new issues
2 Applications to remember and quick to win the previous threads
3 Types and Techniques to learn and grasp of Light and Atmosphere
4 Types of lighting and light range by learning to learn to apply the 3D scene
5 Improve the applications and techniques
6 Rendering Visualization techniques and understand the parameters of the experiment with
7 Global Illimination learn by doing experiments with the Advanced Lighting Tenkniğini and parameters
8 Improve the applications and techniques
9 Grasp Advanced Caustic Effects
10 Improve the applications and techniques
11 Understanding Mental Ray and Mental Ray rendering engine Dgs Materiyalini grasp the motor-generated materials to use vestments will be created
12 Improve the applications and techniques
13 Recognize and understand the contents of Color Correction and Video Outputs
14 Video Output Formats the output of video applications to understand and are prepared to take

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Lessons
Students of faculty members, asks the students to produce projects that directs and application examples. Review and analysis of new technologies, practices and homework application studio stage, encountered practical skills in the first and the last hour of the course by the instructor each week will be shown in practice. The participation of students in class discussions, present their ideas and views on the preparation of projects will be encouraged significantly.
Practice
The application process, students will use a method of how the production stage
Examples are shown in a three-week period the students informed
are expected to make an experiment similar to the example

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.70 + ASG * 0.30

Further Notes About Assessment Methods

Closed group of students on the internet can see the students shared with product trials. Member of the scores of students in the group. Students score received 50% of the building. Second 50% is determined by the instructor.

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of
locations.

Language of Instruction

Turkish

Course Policies and Rules

Save 70% of the course is mandatory.
Course assignments and projects to be joined now be regarded as a valid excuse to be delivered.
The project will not be delivered to the delivery date and time for the projects pass.

Contact Details for the Lecturer(s)

Öğr.Gör. Markus Berger
markus.berger@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
TOTAL WORKLOAD (hours) 0

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555555555555
LO.2555555555555555
LO.3555555555555555
LO.4555555555555555
LO.5555555555555555