COURSE UNIT TITLE

: BASIC GAME DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FCS 3020 BASIC GAME DESIGN ELECTIVE 1 2 0 3

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASISTANT PROFESSOR ALI KARATAY

Offered to

Performance Arts
Accessory Design
Play Writing-Dramaturgy
Stage Design
Animation Film Design and Directing
Film Design and Directing
Carpet Kilim Old Fabric Patterns
Ceramic and Glass Design
Illustration and Printmaking
Painting
Musicology
Sculpture
Photography
Sound Editing and Cinematography
Ancient Turkish Calligraphy
Textile Design
Film Design and Screenwriting
Restorations of Ancient Tile
Fashion Clothing Design
Graphic Design
Music Technology

Course Objective

To provide the ability to perform simple game project with a scenario script, creative level design, drawing, concept and character designs

Learning Outcomes of the Course Unit

1   At the end of the training given in this course; Learn to design and theoretical knowledge in a practical level, with a game design software,
2   Can create a simple game application with the game design software,
3   Can realize the concept design and level design for the a game design,
4   Can apply the scenario to the game, which have events, game level design without breaking the dramatic structure,
5   Can solve the problems encountered in the process of creating a game.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Recognize the Unity software and interface.
2 Use the Unity software screen and different interface windows.
3 Understand the simple objects in the software and their features.
4 Improve the properties of space and atmosphere to create a variety of compositions in Unity Software.
5 Create a library to make special applications in Unity.
6 Create a bridge between the other 3D modeling softwares and Unity.
7 Applications and practices
8 Create the character animation in Unity software and move the character according to the keyboard commands.
9 Applications and practices
10 integrate the designs, models and tools, thas are created with different 3D softwares with Unity.
11 Applications and practices
12 Reinforce the visualization techniques of factors such as climate, Lighting in the game and the atmosphere,
13 Animation design in Unity software.
14 Applications and practices
15 Applications, practices and restock.

Recomended or Required Reading

CrMain Source: The art of game design, Jesse Schell.
Level Up, Scott Rogers
Rules of Play, Eric Zimmerman

Planned Learning Activities and Teaching Methods

Lessons The instructor guides the students in creating projects and wants them to implement upon shown examples. Revision and research of new technologies, applied studio practices and grading of exercises as well as encountered practical skills are shown every week during the first and the last hour by the instructor. The joining of in-class discussions, ideas about the preperations of projects and the presentation of opinions is being incouraged. Practice In the process of practice the students are shown examples on which methods can be used for production. Analogue to the shown examples within three weeks test works are expected from the students.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ATT ATTENDANCE
3 ASG ASSIGNMENT
4 FCG FINAL COURSE GRADE PRJ * 0.60 + ATT * 0.10 + ASG * 0.30

Further Notes About Assessment Methods

Lessons The instructor guides the students in creating projects and wants them to implement upon shown examples. Revision and research of new technologies, applied studio practices and grading of exercises as well as encountered practical skills are shown every week during the first and the last hour by the instructor. The joining of in-class discussions, ideas about the preperations of projects and the presentation of opinions is being incouraged. Practice In the process of practice the students are shown examples on which methods can be used for production. Analogue to the shown examples within three weeks test works are expected from the students.

Assessment Criteria

Creativity in homework practices, perceptions and skills qualifications will be considered.

Language of Instruction

Turkish

Course Policies and Rules

1. Students are required to attend 70% of classes.
2. The Students who are not delivering projects on time and didn't attend classes, their excuses will not be accepted.
3. The person who don't deliver projects on time will not be accepted.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 7 1 7
Case study 7 5 35
Preparations before/after weekly lectures 3 1 3
Project Preparation 6 5 30
TOTAL WORKLOAD (hours) 75

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18PO.19
LO.1333111
LO.233111
LO.333111
LO.433111
LO.533111