COURSE UNIT TITLE

: CHARACTER DEVELOPMENT AND ANIMATION

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
GRB 3011 CHARACTER DEVELOPMENT AND ANIMATION ELECTIVE 2 2 0 4

Offered By

Illustration and Printmaking

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR ENGIN DOĞAN

Offered to

Graphic
Performance Arts
Accessory Design
Play Writing-Dramaturgy
Stage Design
Animation Film Design and Directing
Film Design and Directing
Carpet Kilim Old Fabric Patterns
Ceramic and Glass Design
Illustration and Printmaking
Painting
Musicology
Sculpture
Photography
Sound Editing and Cinematography
Ancient Turkish Calligraphy
Textile Design
Film Design and Screenwriting
Restorations of Ancient Tile
Fashion Clothing Design
Graphic Design
Music Technology

Course Objective

Aim of the course is to make student able to create a unique animation character with his/her own style and design a storyboard from a text.

Learning Outcomes of the Course Unit

1   Will be able to gain his/her own drawing style
2   Will be able to produce characters easy for animation
3   Will be able to write his/her own short animation script
4   Will be able to transform his/her script in to an animation
5   Will be able to have the theoretical knowledge about different kinds of animation styles and maners
6   Will be able to fallow the area and be open minded
7   Will be able to have material knowledge
8   Will be able to gain time management, studying in studio and work discipline.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Seminar: General introduction about animation and its history.
2 Seminar: Examining character designs from different studios and styles.
3 Character making by means of ideal human form analyze: Informing and sketch.
4 Elimination of sketches and practice.
5 Working on half human half animal mixture character designs: Informing and sketch.
6 Election of sketches and practice.
7 Working on two animal mixture character designs: Informing and sketch.
8 Elimination of sketches and practice.
9 Practicing.
10 Experimental practice of stop motion.
11 Seminar: Information about Writing a story and creation of script. Practice on short story and script constitution.
12 Practice on short story and script constitution.
13 Seminar: Information about creating a storyboard Transforming script in to a storyboard.
14 Transforming script in to a storyboard.

Recomended or Required Reading

Canlandırma Tekniği Ders Notları (1) (Erim Özen - Anadolu Üniversitesi)
Movements in; Animation, Brian G.D. Salt, Elsevier, 1976
Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer,Games, Stop Motion and Internet Animators, Richard Williams, Faber&Faber, 2009
Lighting For Location Motion Pictures, Alan J.Ritsko, Van Nostrand Reinhold Inc.,U.S., 1980

Planned Learning Activities and Teaching Methods

Applications aided with the home assignments, studio studies, presentations and drawing works.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ATT ATTENDANCE
3 COM COMMITTEE
4 FCG FINAL COURSE GRADE PRJ * 0.50 + ATT * 0.30 + COM * 0.20

Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

Both theoretical ad practical lectures;
Fallowing the rules given by the lecturer.
Coming to course prepared.
Bringing works and materials to the course.
Finalizing the applications within the deadlines.
Submitting the projects and assignments on time.
Attending at least eighty percent of the studio studies.
The University Discipline Regulations will punish all kinds of duplications or replications and illegal citations.

Contact Details for the Lecturer(s)

engin.dogan@deu.edu.tr
(0232) 4129163

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preperations before and after the lecture (reading texts, articles, sketching etc.) 14 3 42
Preperations for presentation 1 8 8
TOTAL WORKLOAD (hours) 106

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18PO.19
LO.133333
LO.233
LO.333
LO.4333
LO.5
LO.65555555555
LO.735553
LO.8553