COURSE UNIT TITLE

: 3D COMPUTER ANIMATION I

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 3217 3D COMPUTER ANIMATION I COMPULSORY 3 1 0 4

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR MARKUS BERGER

Offered to

Animation Film Design and Directing

Course Objective

Aim of the course is to make student able to create a unique animation character with his/her own style and design a storyboard from a text.

Learning Outcomes of the Course Unit

1   Get to know the basic theories for producing 3D Animation
2   Being able to produce by using 3D Animation techniques
3   Understanding basic methods for production using 3D Animation techniques
4   Understanding different 3D Animation techniques
5   Being able to solve problems in 3D Animation techniques

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Getting to know Basic 3D concepts
2 Learning basic concepts in 3D programs
3 Having a look at different 3D programs - 3D Max, Maya, Cinema 4D, Zbrush, BodyPaint - followed by learning for which problem to use which program
4 Having a closer look programs
5 Getting to know standard Primitives and creating objects using those Primitives
6 Learning how to modify basic Primitives and master those modification by making exercises
7 Making an assignments by using all learned subjects
8 Learning modeling and its variations
9 Learning modeling techniques and finding easy applications of techniques by studying examples
10 Improving techniques by practicing
11 Understanding organic modeling techniques and finding easy applications of techniques by studying examples
12 Improving techniques by practicing
13 Learning Nurbs modeling and understanding its techniques
14 Understanding the use of splines in modeling and getting to know effects

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Lessons
Students of faculty members, asks the students to produce projects that directs and
application examples. Review and analysis of new technologies, practices and homework
application studio stage, encountered practical skills in the first and the last hour
of the course by the instructor each week will be shown in practice. The participation
of students in class discussions, present their ideas and views on the preparation of
projects will be encouraged significantly.
Practices
The application process, students are shown examples of the production process will use
a method of how students are informed of the trial are expected to give a similar
example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.70 + ASG * 0.30

Further Notes About Assessment Methods

None

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of locations.

Language of Instruction

Turkish

Course Policies and Rules

Both theoretical ad practical lectures;
Fallowing the rules given by the lecturer.
Coming to course prepared.
Bringing works and materials to the course.
Finalizing the applications within the deadlines.
Submitting the projects and assignments on time.
Attending at least eighty percent of the studio studies.
The University Discipline Regulations will punish all kinds of duplications or replications and illegal citations.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

-

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 7 4 28
Design Project 7 4 28
TOTAL WORKLOAD (hours) 112

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1333344433445433
LO.2333344433445433
LO.3333344433445433
LO.4333344433445433
LO.5333344433445433