COURSE UNIT TITLE

: TECNIQUES OF CLOTHING CONSTRUCTION FOR THEATRE III

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
STA 3029 TECNIQUES OF CLOTHING CONSTRUCTION FOR THEATRE III COMPULSORY 1 3 0 4

Offered By

Stage Design

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR GÜLŞIN ORAL

Offered to

Stage Design

Course Objective

* In the light of items affect Stage Costume Design and Practices, by examining a play-character from plays of Shakespeare and Moliere for Classical Period Theater; teaching the skills of Design and Practice of the clothing properties of a certain period with regard to play-character with design methods

* Teaching the skill of re-design and re-use of various materials and surfaces "For Stage Costumes"

* Researching Clothing history ongoing parallel to Theater History, developing the skill of reflecting them to stage costumes by protecting their properties.

* Developing the skill of tissue designing for stage cloth and transforming it into cloth design.

Learning Outcomes of the Course Unit

1   Be able to solve problems at design and production stages, have a critical perspective, be able to produce solutions
2   Develop the skill of creating, producing and presenting costumes for performing arts with innovative applications that carry creative, authentic, esthetical values
3   Be able to present his/her practices to his/her audience by using theoretical knowledge he gained in the field of performing arts
4   Be able to carry out design/practice tasks by using different methods of his/her field
5   Be able to evaluate the theoretic information in the field of Performing Arts in light of information he/she gained during his/her practice and put this theoretical information into practice
6   Develop special skills in the field of Performing Arts
7   In order for a successful and relevant design to be made, teaching the skill of "Being able to convey and present scientific research process and its results with different visual presentation styles" with the stage costume the student will design according to researches on play, period's art properties, period's theater he/she will conduct and results of these researches
8   Possess social and scientific ethic values

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

STA 2028 - Stage Costume Production II

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Concepts of the design and design items
2 Concepts of the Costume Design and practice: Costume design methods, Costume design stages, Methods of putting costume designs into practice 1- In-class practice
3 Costume design study with collage technique 2- In-class practice
4 According to the character of the costume design draw
5 According to the character of the costume design draw Costume design study with collage technique Design stages of stage costume and a sample application (For Classical Period Drama.) Choosing the play texts via discussion and determination of project names and statement of theoretical homework that will be done with regard to projects.
6 Moliere and examined the history of clothing apparel features related to Shakespeare in period clothing of, pieces of clothing, clothing accessories (cap, hat, shoes, etc.) drawing.
7 Examination of the Chosen Play: Moliere and Shakespeare Plays Dramaturgy Analysis, properties of Art Period, properties of characters, relation of stage-costume and parallel stage direction, Clothing properties, period's clothing properties that the play points out or originates - fashion of the period Applied Stage Costume Design Theoretically supported with portfolio process
8 Design Process: 1. Preparing storyboard 2. To create costume for characters Determining Design Theme and Practice (stylized fantastic, etc.)
9 3.Creating textile surface material for charecter and applicatıon 4.Drawing Authentic Model, creating form and material
10 5. Making Technical Drawings of the Designed Costume 6. Making the material introduction drawing
11 Stage Costume Production Stages: Obtaining Basic Pattern (by using simple pattern techniques)
12 Pattern design: Carrying out pattern design by applying pattern of the designed model to basic body pattern
13 Making designed costume three-dimensional, making it real - production of it. (with the help of basic hand sewing, producing clothes of wearable property by using fabric and other design textile surfaces)
14 Making designed costume three-dimensional, making it real - production of it. (with the help of basic hand sewing, producing clothes of wearable property by using fabric and other design textile surfaces)

Recomended or Required Reading

Main Resources
COLES, Myra. 1995 Dikim Teknikleri, Gaye Matbaacılık, Ankara.
KIDD, Mary. 1996 Stage Costume London.
BROCKETT, Oscar Gross. 2000 Tiyatro Tarihi Dost Yayınları.
HUNNISET, Jean. 1991 Perıod Costume For Stage And Screen: Patterns For Womens Dress 1500-1800, Studıo Cıty, Ca:Players Press.
IRELAND, Patrıck Johna. 2008. New Encyclopedia Of Fashıon Detaıls Page One Publishing Pte Ltd.
Period Costume for Stage &Screen Jean Hunnisett Printed in U.S.A.
ANDERSON, Barbara& Cletus. Costume Design, Carnegie Mellon Universty.
ARMSTRONG, Helen Josep. 1999 Draping For Apparel Design, Los Angeles.
RACINET, Albert. 1988 The Hıstorıcal Encyclopedıa Of Costumes, New York
Supplementary Resources
Fashion Catalogues, Performance Fashion Parade Visuals, Products Belong to Performance Arts (Movie, Dance, Opera; Theater, etc)
Instructor:
-Application Catalogues-Applications
-Catalogue of Sewing Techniques Applications
-Cloth and material catalogues -

Planned Learning Activities and Teaching Methods

Concepts will be conveyed with presentation technique; all concepts will be illustrated and supported by printed visual media and various products of visual arts (film, theater).

Drawing applications and basic sewing techniques will be conveyed by being practiced one-to-one; cognitive, affective and psychomotor behaviors will be brought in via technique of experiencing the application, and these will be illustrated by sections from the related artwork on printed media and visual arts.

Homeworks will be followed-up by structured discovery technique, principles, concepts and solutions to possible problems and related data will be taught by instructor of the lesson and will be organized by samples. Students will be aided by asking questions in order for them to analyze the data they have and find solutions.

During the design works carried out in an application process; with Unstructured Discovery method, it will be provided that, individuals will find concepts, principles, solution of a problem on his/her own in a natural environment

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 QUZ QUIZ
2 PRS PRESENTATION
3 CLA INCLASS ACTIVITIES
4 PRC PRACTICE
5 FCG FINAL COURSE GRADE QUZ * 0.10 +PRS * 0.10 + CLA * 0.20 + PRC * 0.60


Further Notes About Assessment Methods

1- In order to increase the success and motivation of the student and reduce the homework load; in-class applications, linear and sewing practices carried out during learning-teaching process at workshop-laboratory will ne evaluated by Grade points.
2- Homeworks will be evaluated by evaluation chart.

3- Product-Costume Evaluation: Report, Portfolio File, The Costume Practiced in Real Dimensions and complementary accessories will be evaluated as per "Technical - Esthetical Evaluation Chart" which contain technical and esthetical evaluation information.
4- Presentation: Costume, which is designed and practiced one-to-one, will be presented with "presentation techniques-practices" prepared within the framework of "performance arts", therefore "expression of designer's own work" will be evaluated.

Assessment Criteria

1- Drawing applications and sewing practices that will be carried out in workshop-laboratory will be evaluated with "technical evaluation chart" and "skill of being able to apply the technique" will be measured. These applications will take place in company with the instructor of the lesson
2- On the home works given
Originality, source-data searching, presentation-expression method will be evaluated with an evaluation chart that contain technical and esthetical criteria.
3- Presentation: Costume, which is designed and practiced one-to-one, will be presented with "presentation techniques-practices" prepared within the framework of "performance arts", therefore "expression of designer's own work" will be evaluated.

4- Product-Costume Evaluation:
1- Report
2- Portfolio File (artistic drawing, detailed drawing, technical drawing). Material form, accessory drawings, miniature pattern of the costume and the accessories, character-place drawing
3- Clothing, headwear, shoes, accessory etc. will be evaluated by "technical evaluation chart" that contain product evaluations in real scales.
5- Presentation Evaluation:
In this evaluation where presenting practiced Shakespeare or Moliere Play Costume on the student himself/herself or on a person he/she finds appropriate with the company of coiffure and make-up "to performing arts department instructors or students", the average of the evaluation grade over 10 made by attending instructors -and- average of

(Presentation techniques, used method and tools will be determined by students personal creativity-choices)

Language of Instruction

Turkish

Course Policies and Rules

Minimum 80% participation in each of class and in-class practices is mandatory.
Every practice is a whole and products not completed will not be assessed with the mark.
Starting with the requirement that practices should be learnt under the guidance of the academician, practicing and passing mark should be measured with competency and effort of the student;
Products and applications of the students created out of class not realizing the learning process by applying, not participating in applied teaching works will not be included in the mark evaluation.

Contact Details for the Lecturer(s)

gulsin.oral@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 4 4 16
Tutorials 10 4 40
Preparations before/after weekly lectures 10 2 20
Preparing assignments 1 5 5
Preparing presentations 1 5 5
Other activities within the scope of the atelier pratices 2 5 10
Quiz etc. 1 4 4
TOTAL WORKLOAD (hours) 100

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18PO.19PO.20
LO.15
LO.25
LO.35
LO.45
LO.55
LO.6555
LO.7
LO.8