COURSE UNIT TITLE

: GAME THEORY

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
IKT 3013 GAME THEORY ELECTIVE 3 0 0 5

Offered By

Economics

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

PROFESSOR RECEP KÖK

Offered to

Economics
Economics

Course Objective

To analyze the competitive strategies of decision-making units on the mathematical basis.

Learning Outcomes of the Course Unit

1   To be able to develop a strategy for competitive advantage on the level of firm and industry.
2   To be able to analyze the markets mathematically.
3   To be able to think strategically and to decide optimally.
4   To be able to understand the place of game theory in different social sciences.
5   To be able to use game theory in everyday life.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Basic Concepts in Game Theory and Classification of Games
2 The Classic Games: The Prisonners Dilemma, The Battle of the Sexes, Matching Pennies, The Stag Hunt, Coordination Game, The Chicken Game
3 Dominance in Pure Strategies
4 Nash Equilibrium
5 Complex Stretegies
6 Dynamic Games in Complete Information
7 Static Games in Incomplete Information
8 Midterm Exam
9 Midterm Exam
10 Dynamic Games in Incomplete Information
11 Economic Applications of Game Theory
12 Economic Applications of Game Theory
13 Cases of Strategy
14 Cases of Strategy

Recomended or Required Reading

* Dixit, Avinash K. ve Barry J. Nalebuff (1993) Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, W. W. Norton &Company, USA.
* Dixit, Avinash K. ve Barry J. Nalebuff (2008) The Art of Strategy: A Game Theorist's Guide to Success in Business and Life, W. W. Norton &Company, USA.
* Gibbons, Robert (1992), Game Theory for Applied Economists, Princeton University Press, USA.
* Osborne, Martin (2004), An Introduction to Game Theory, Oxford Press, USA.
* Rosenthal, Edward C. (2011) The Complete Idiot s Guide To Game Theory, Penguin, USA.

Planned Learning Activities and Teaching Methods

Theoratical analysis with powerpoint presentation
Examples
Strategic Board Games

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 QUZ Quiz
2 STT TERM WORK (SEMESTER)
3 MTE MIDTERM EXAM
4 MTEG MIDTERM GRADE QUZ * 0.20 + STT * 0.20 + MTE * 0.60
5 FIN FINAL EXAM
6 FCG FINAL COURSE GRADE MTEG * 0.40 + FIN * 0.60
7 RST RESIT
8 FCGR FINAL COURSE GRADE (RESIT) MTEG * 0.40 + RST * 0.60


Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

To be announced.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 12 3 36
Preparations before/after weekly lectures 12 3 36
Preparation for midterm exam 1 8 8
Preparation for final exam 1 10 10
Preparation for quiz etc. 1 4 4
Preparing assignments 1 4 4
Reading 1 24 24
Midterm 1 1 1
Final 1 1 1
Quiz etc. 1 1 1
TOTAL WORKLOAD (hours) 125

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9
LO.1355
LO.23334555
LO.345
LO.445
LO.55