COURSE UNIT TITLE

: COMPUTER GRAPHICS AND ANIMATION

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
GIS 5012 COMPUTER GRAPHICS AND ANIMATION ELECTIVE 2 0 0 8

Offered By

Graduate School of Natural and Applied Sciences

Level of Course Unit

Second Cycle Programmes (Master's Degree)

Course Coordinator

PROFESSOR RECEP ALP KUT

Offered to

GEOGRAPHICAL INFORMATION SYSTEMS
GEOGRAPHICAL INFORMATION SYSTEMS - NON THESIS (EVENING PROGRAM)
GEOGRAPHIC INFORMATION SYSTEMS
Geographical Information Systems (Non-Thesis)

Course Objective

Introduction to computer graphics. Point plotting techniques, line plotting techniques, two-dimensional graphics and transformation, geometric modelling, graphical input techniques and event handling, raster graphics, three-dimensional graphics and transformations, lighting, shading and hidden surface problems.

Learning Outcomes of the Course Unit

1   to computer graphics
2   point plotting techniques, line plotting techniques
3   two-dimensional and three-dimensional graphics and transformation
4   geometric modelling
5   raster graphics

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to Graphics
2 Introduction to OpenGL
3 Introduction to OpenGL
4 Viewport Clipping Circles, Arcs, Parametric Curves Turtle graphics, n-gons, superelipses, polar coordinate shapes
5 Vectors, Dot Product, cross product Polygon Intersection problem
6 Vectors, Dot Product, cross product Polygon Intersection problem
7 Vectors, Dot Product, cross product Polygon Intersection problem
8 Transformation of objects 3D affine transformations Changing coordinate systems Drawing 3D Scenes
9 Transformation of objects 3D affine transformations Changing coordinate systems Drawing 3D Scenes
10 Modelling Shapes with Polygonal Meshes Polyhedra, extruded shapes, Mesh approximation
11 Three dimensional viewing Perspective projection Producing stereo views
12 Three dimensional viewing Perspective projection Producing stereo views
13 Rendering faces for visual realism Shading models Removing hidden Surface
14 Adding texture and Approaches to Infinity Shadows Fractals&Self Similarity String Prduction & Peano Curves

Recomended or Required Reading

Textbook
F.S. Hill JR., 2001, Computer Graphics Using OpenGL , Prentice Hall, ISBN 0-02-354856-8,(Second Edition)
References
Alp Kut, Mustafa Kasap, 2002, 3D Graphics in OpenGL with Applications , Dokuz Eylül University Press

Planned Learning Activities and Teaching Methods

Assignments
Exams

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE 1 MIDTERM EXAM 1
2 MTE 2 MIDTERM EXAM 2
3 ASG ASSIGNMENT
4 RPT REPORT
5 FIN FINAL EXAM
6 FCG FINAL COURSE GRADE MTE 1 * 0.20 + MTE 2 * 0.20 + MAKRASG +RPT/2 * 0.20 +FIN * 0.40
7 RST RESIT
8 FCGR FINAL COURSE GRADE (RESIT) MTE 1 * 0.20 + MTE 2 * 0.20 + ASG +RPT/2 * 0.20 +RST * 0.40


Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

English

Course Policies and Rules

To be announced.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Preparations before/after weekly lectures 14 3 42
Preparation for final exam 1 30 30
Preparing assignments 8 5 40
Preparation for midterm exam 2 25 50
Midterm 2 2 4
Final 1 2 2
TOTAL WORKLOAD (hours) 196

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11
LO.134535555443
LO.243445333344
LO.344343445443
LO.443444444334
LO.554334455533