COURSE UNIT TITLE

: 3D COMPUTER ANIMATION IV

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 4218 3D COMPUTER ANIMATION IV COMPULSORY 3 1 0 4

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR MARKUS BERGER

Offered to

Animation Film Design and Directing

Course Objective

3D Computer Animation Techniques, which stages of modeling, texturing, painting, animation and motion rigging understanding the techniques and methods.

Learning Outcomes of the Course Unit

1   To Know the theoretical level of three-dimensional animation production methods
2   Able to do three-dimensional animation production techniques.
3   Three-dimensional visualization techniques, advanced production methods
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Rapid repetition of the previous lesson program to make it work with the recall issues and examples in order to continue preparing the ground for new issues
2 Applications to remember and quick to win the previous threads
3 Understand and learn the Particles and Particle Systems
4 Improve the applications and techniques
5 Paint Effects and learn details about the property information and understanding the application of paint mesh
6 Improve the applications and techniques
7 Using of Paint Effects to make fog, smoke, clouds and create atmosphere
8 Improve the applications and techniques
9 Learn Fluid Effects, and the dynamics of fluid
10 understand and grasp the properties of parametric Water, sea, ocean and fluid animations
11 Improve the applications and techniques
12 Hair-Fur, how to make hair and fur
13 Improve the applications and techniques
14 Camera Arrangement grasp and apply Transitions and Fiction

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Courses
Students of faculty members, asks the students to produce projects that directs and application examples. Review and analysis of new technologies, practices and homework application studio stage, encountered practical skills in the first and the last hour of the course by the instructor each week will be shown in practice. The participation of students in class discussions, present their ideas and views on the preparation of projects will be encouraged significantly.
applications
The application process, students are shown examples of the production process will use a method of how students are informed of the trial are expected to give a similar example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.70 + ASG * 0.30


Further Notes About Assessment Methods

Closed group of students on the internet can see the students shared with product trials. Member of the scores of students in the group. Students score received 50% of the building. Second 50% is determined by the instructor.

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of locations.

Language of Instruction

Turkish

Course Policies and Rules

Save up to 70% of the Course is compulsory nine.
Participated in the course in order to be delivered late assignments and projects be regarded as a valid excuse.
The project will not be delivered to the delivery date and time for the projects pass.

Contact Details for the Lecturer(s)

Öğr.Gör. Markus Berger
markus.berger@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
TOTAL WORKLOAD (hours) 0

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555555555555
LO.2555555555555555
LO.3555555555555555
LO.4555555555555555
LO.5555555555555555