COURSE UNIT TITLE

: INTRODUCTION TO DIGITAL PLATFORM I

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 2203 INTRODUCTION TO DIGITAL PLATFORM I COMPULSORY 1 2 0 3

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASISTANT PROFESSOR FAIK KARTELLI

Offered to

Animation Film Design and Directing

Course Objective

Film, TV and multimedia environments which use digital animation, visual effects and animated computer graphics during the preparation of concept development, creation, management, and application areas could act cultivate creative artists.

Learning Outcomes of the Course Unit

1   Digital animation techniques, a cinema, TV or multimedia work in the
2   Under its own animation cinema quality digital animation techniques, treating itself to use as a language of expression, and produce short or feature-length animated films numeric or take part in a team for this purpose
3   The universal language of art and culture revitalization reading and critical analysis of the periods judged

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Comprehend and discuss the name of the department to understand the contents of the Film Design
2 Examine design elements used in film to one by one
3 Understand digital environment and its framework
4 Getting detailed information about digital imaging systems
5 Learn about digital audio and music recording systems
6 Grasp the transfer of analog to digital media fictions
7 Learn digital imaging and editing systems
8 Learn digital camera image sensors systems
9 Learn the processing of digitized images, sound and music
10 Learn image processing softwares
11 Learn digitized video software Adobe PRIMIERE
12 Understand and grasp Adobe PRIMIERE Software cut videos transferred, combined, montaging, adding sound and music
13 Adobe PRIMIERE software to create video presentations in the form of promotion and advertising videos
14 Digital video cameras and digital SLR cameras with the numerical implementation of the computerized fiction based on a specific topic to make videos

Recomended or Required Reading

Blain Brown, Motion Picture and Video Lighting, 2007.
Eric Keller, Mastering Autodesk Maya 2011, Sybex, 2010.
Jeffrey A. Okun, The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, 2010
Steven Curran, Motion Graphics: Graphic Design for Broadcast and Film, 2001
Bill Byrne, Creative Motion Graphic Titling for Film, Video, and the Web: Dynamic Motion Graphic Title Design , 2010.

Planned Learning Activities and Teaching Methods

Courses
Students of faculty members, asks the students to produce projects that directs and application examples. Review and analysis of new technologies, practices and homework application studio stage, encountered practical skills in the first and the last hour of the course by the instructor each week will be shown in practice. The participation of students in class discussions, present their ideas and views on the preparation of projects will be encouraged significantly. Theoretical information, draft preparation, implementation, development, stages of discussion will be applied.
applications
The application process, students will use a method of how the production stage students are informed of an experiment similar to the example shown in the examples expected to do.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ATT ATTENDANCE
3 FCG FINAL COURSE GRADE PRJ * 0.70 + ATT * 0.30


Further Notes About Assessment Methods

Closed group of students on the internet can see the students shared with product trials. Member of the scores of students in the group. Points received 50% of the students in creating. Second 50% is determined by the instructor.

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of
locations.

Language of Instruction

Turkish

Course Policies and Rules

1.Save up to 70% of the Course is compulsory nine.
2.Participated in the course in order to be delivered late assignments and projects be regarded as a valid excuse.
3.The project will not be delivered to the delivery date and time for the projects pass.

Contact Details for the Lecturer(s)

ali.karatay@deu.edu.tr
0.506.506 63 36

Office Hours

-

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 7 1 7
Tutorials 15 3 45
Preparations before/after weekly lectures 7 1 7
Design Project 7 3 21
TOTAL WORKLOAD (hours) 80

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1334455224545525
LO.2334455224545525
LO.3334455224545525