COURSE UNIT TITLE

: GAME DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
GRB 4017 GAME DESIGN ELECTIVE 2 2 0 4

Offered By

Illustration and Printmaking

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASSOCIATE PROFESSOR FUAT AKDENIZLI

Offered to

Illustration and Printmaking

Course Objective

To explore the power of mass visual communication mediums as public relation, mass manipulation and engineering of consent tools. To understand the burden and responsibility of designer and artist as the upmost mass communicators.

Learning Outcomes of the Course Unit

1   to get the experimental attitude towards art and design
2   to learn the main titles of mass communication theories
3   to learn about visual medias relation with graphic design
4   to become a socially aware visual communication designer who is responsible for her work and its public effects.
5   to elevate personal creativity through a much more mature level by using mass communication theories
6   to learn the basic dialectic debate ethics on art, design, sociology, history and anthropology
7   to learn the principles of game design
8   to learn about new creative technologies with new distrubution and promotion channels

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction meeting and setting the purpose of the course 1st project brief
2 Evaluation of the sketches
3 Workshop
4 Workshop
5 1st project deadline; 2nd project brief: Seminar:
6 Evaluation of the sketches
7 Workshop
8 Workshop
9 2nd project deadline;3rd project brief: Seminar:
10 Evaluation of the sketches
11 Workshop
12 Workshop
13 3rd project deadline;4th project brief: Seminar:
14 Evaluation of the sketches

Recomended or Required Reading

The Education of An Illustrator- Steven Heller -Marshall Arisman
Allworth Press / ISNB no: 978-1581150759
Teaching Illustration- Steven Heller -Marshall Arisman
Allworth Press / ISNB no: 978-1581154665
Yardımcı kaynaklar:
Inside The Business of Illustration- Steven Heller -Marshall Arisman
Allworth Press / ISNB no: 978-1581153866
Keys To Drawing with Imagination- Bert Dodson
Nort Light Books / ISBN-13: 978-1-58180-757-8 / ISBN-10: 1-58180-757-0
Creative Drawing / Howard J. Smagula
Brawn & Benchmark / ISBN: 0-697-14954-4
Bir Kültürel Direniş Aracı Olarak Japon Çizgi Romanı Manga Korkut Öztekin
Dokuz Eylül Üniversitesi Güzel Sanatlar Enstitüsü Yayınları / ISNB no: 978-9944-172-33-

Planned Learning Activities and Teaching Methods

Informative and critical lectures on game design, foremost samples of visual designs for digital games and work shop studies on know how of game design

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 PAR PARTICIPATION
3 COM COMMITEE
4 FCG FINAL COURSE GRADE PRJ * 0.70 + PAR * 0.10 + COM * 0.20


Further Notes About Assessment Methods

Seminars, discussions, audio visual presentations, research projects, quizzes and visa exams

Assessment Criteria

Seminars, discussions, audio visual presentations, research projects, quizzes and visa exams

Language of Instruction

Turkish

Course Policies and Rules

The pupils have to execute their home works relying solely on their own skills. Plagiarism and forgery are absolutely forbidden and the ones, who commit these crimes, shall be punished severely according to academic rules and principles. All the projects development processes, the mile stones are overseen by the instructor. If a project s generation story or development process is unknown to the instructor, it will be rejected.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lecture 14 4 56
Preparations for final exam 1 5 5
Preparations for assignment 1 30 30
Preperations before and after the lecture (reading texts, articles, sketching etc.) 14 1 14
TOTAL WORKLOAD (hours) 105

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17
LO.155555533555555533
LO.255255533525555533
LO.355255555555555555
LO.435253555555553555
LO.525522555525552555
LO.623253523525553523
LO.723553553525553553
LO.835253553525553553