COURSE UNIT TITLE

: 3D COMPUTER ANIMATION II

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 3208 3D COMPUTER ANIMATION II COMPULSORY 3 2 0 5

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR ALI KARATAY

Offered to

Animation Film Design and Directing

Course Objective

Understanding 3D Computer Animation Techniques, which stages of modeling, texturing, painting, rigging and motion animation techniques and methods.

Learning Outcomes of the Course Unit

1   To know theoretical level of Three-dimensional animation production methods.
2   Able to do three-dimensional animation production techniques.
3   understand the methods of production and advanced three-dimensional visualization techniques
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Rapid repetition of the previous lesson program to make it work with the recall issues and examples in order to continue preparing the ground for new issues
2 Applications to remember and quick to win the previous threads
3 Rendering techniques and learn about painting techniques, photographs and videos of the real gain detailed information about examining the realistic textures
4 Created as 3D models, the nature of the design and create the appropriate coating
5 Improve applications and techniques
6 Coating material with texturing and building techniques and practices that work to understand and create a library for the coating
7 Tissue staining techniques for creating solid models created painting technique, covering model to learn and learn to dress
8 Modeling, animation, character design and implement learning
9 Improve applications and techniques
10 Grasp rigging, designed and modeled to create character animation
11 Improve applications and techniques
12 Improve applications and techniques
13 Understand and apply the techniques used to animate the character rigging
14 Improve applications and techniques

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Lessons
Students of faculty members, asks the students to produce projects that directs and application examples. Review and analysis of new technologies, practices and homework application studio stage, encountered practical skills in the first and the last hour of the course by the instructor each week will be shown in practice. The participation of students in class discussions, present their ideas and views on the preparation of projects will be encouraged significantly.
Practices
The application process, students are shown examples of the production process will use a method of how students are informed of the trial are expected to give a similar example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.70 + ASG * 0.30

Further Notes About Assessment Methods

Closed group of students on the internet can see the students shared with product trials. Member of the scores of students in the group. Students score received 50% of the building. The second 50% is determined by the instructor.

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of
locations.

Language of Instruction

Turkish

Course Policies and Rules

Save up to 70% of the Course is compulsory nine.
Participated in the course in order to be delivered late assignments and projects be regarded as a valid excuse.
The project will not be delivered to the delivery date and time for the projects pass.

Contact Details for the Lecturer(s)

Ör.Gör. Dr. Ali Karatay
ali.karatay@deu.edu.tr
0506.506. 63 36

Office Hours

-

Work Placement(s)

None

Workload Calculation

Activities
Number
Time
(hours)
Total Work Load
(hours)
Lectures 7 1 7
Practice (Reflection) 15 4 60
Preparations before/after weekly lectures 7 3 21
Design Project 7 6 42
TOTAL WORKLOAD (hours) 130

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1543554555434545
LO.2543554555434545
LO.3543554555434545
LO.4543554555434545
LO.5543554555434545