COURSE UNIT TITLE

: GAME THEORY

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
ECO 4413 GAME THEORY ELECTIVE 3 0 0 6

Offered By

Economics

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

PROFESSOR YEŞIM RABIA KUŞTEPELI

Offered to

Economics

Course Objective

This class introduces the principles of noncooperative game theory, including strategic form games, Nash equilibria, extensive form games, subgame perfection, repeated games, and games of incomplete information. The analytic material is accompanied by many applications, examples and exercises. Although game theory has been applied to many fields, focus is given to the kinds of game theory that have been most useful in the study of economic problems, including some applications to political science.

Learning Outcomes of the Course Unit

1   demonstrate understanding strategic decision-making process of basic economic agents by the design of specific games.
2   be aware of the distinction between individual and public interest in terms of professional and ethical responsibilities by applications to specific economic phenomena and by reading news which include strategic decision making
3   recognize the problems about mutual dependence and apply mathematical and numerical methods to solve these problems
4   make presentations on a given subject by constructing research on the subject

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

ECO 1001 - ECONOMICS I
ECO 1002 - ECONOMICS II

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction and Nash Equilibrium
2 Introduction and Nash Equilibrium
3 Oligopoly
4 Strategic Trade policy
5 Property Rights and Efficiency
6 Voting Games
7 Subgame Perfect Equilibrium
8 Time-consistent Macroeconomic Policy
9 Uncertainty and Expected Utility
10 Moral Hazard and Incomplete Insurance
11 Moral Hazard and Involuntary Unemployment
12 Bayesian Nah Equilibrium

Recomended or Required Reading

1. H. Scott Bierman and Luis Fernandez, Game Theory with Economic Applications, Addison- Wesley, Second Edition 1998.

Planned Learning Activities and Teaching Methods

1. Lecture
2. In-class discussion
3. Presentations
Each student will present a news item or paper on a subject (e.g. prisoner s dilemma) chosen from the subject list provided by the insrtcutor in the second week of the class. Each student will also present a short paper about a person in game theory.
4. Problem-solving

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MT Midterm
2 PRS Presentation
3 FN Final
4 FCG FINAL COURSE GRADE MT * 0.30 + PRS * 0.30 +FN * 0.40
5 RST RESIT
6 FCGR FINAL COURSE GRADE (RESIT) MT * 0.30 + PRS * 0.30 + RST * 0.40

Further Notes About Assessment Methods

None

Assessment Criteria

1. The learner will clearly define basic concepts used in non-cooperative game theory.
2. The learner will use necessary game theoric concepts to explain strategic decision making in static and dynamic games.
3. The learner will use necessary numerical and mathematical methods to find the best responses of players in the game.
4. The learner will elaborate about the outcome (Nash equilibrium) of a game.
5. The learner will make research about and present a news item in which game theoric terminology or decision making is used and a person who has contributed to game thory literature.

Language of Instruction

English

Course Policies and Rules

1. Attending at least 70 percent of lectures is mandatory.
2. Plagiarism of any type will result in disciplinary action

Contact Details for the Lecturer(s)

Tel: 3018210
e-mail: yesim.kustepeli@deu.edu.tr

Office Hours

13:00-15:00 Tuesdays and by appointment

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 12 2 24
Tutorials 12 1 12
Preparations before/after weekly lectures 12 2 24
Preparation for midterm exam 1 15 15
Preparation for final exam 1 15 15
Preparing assignments 2 15 30
Preparing presentations 2 7 14
Final 1 2 2
Midterm 1 2 2
TOTAL WORKLOAD (hours) 138

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14
LO.12355
LO.2233355
LO.35
LO.45555